Today we continued in Unity, to create prefabs out of a few seperate meshes. It ended up pretty much like piecing together a jigsaw puzzle to create a level. Seems like it would be incredibly efficient to create them and test this way.
I also got my sword done as best I could, even though I am not particularly satisfied with it. I've also been told it looks like a Skyrim sword, which I guess is a good thing.
Wednesday, 13 February 2013
Sunday, 10 February 2013
Week 2: Day 1
We continued with concept design today, with different towers.
I didn't really feel in the zone today with these, I know I could have done better.
I also completed the rest of my weapon concepts from Week 1.
I didn't really feel in the zone today with these, I know I could have done better.
I also completed the rest of my weapon concepts from Week 1.
Tuesday, 5 February 2013
Week 1: Day 2
I continued on the turret animation a bit more just for fun, seems to work alright. There are a few extra bits and pieces that would need motion like the gearbox at the back.
I also worked on a more basic form of the turret earlier in the day, and I have not got an animation for this one yet.
Also during class we worked on concepts for Melee Weapons, we need to create roughly 10. So far I have 6.
Monday, 4 February 2013
Week 1: Day 1
I started an idea for a potential tower/turret to be used in the Tower Defense game we'll be working on.
I wanted to go for a mechanical look and will most likely base all my towers around a similar design. I've also come up with a concept for animation on how it will fire, though there is more to be done on it. It doesn't actually make sense how it would fire that way, but I thought it looked good and that's mostly what matters to me.
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